Over the past 15 years we've produced thousands of Participatory Budgeting and Buy a Feature events. In that time we've created a lot of variations of the core theme - and we continue to create more! In this design tip we'd like to share some of the many variations we've used in the hopes that you might find combinations that can help you Collaborate at Scale. Think of this design tip as giving you access to a set of knobs and dials that will enable you to create versions of this framework that meet your needs. I will also cover Zero-Based Budgeting, a very special configuration of these policies that is becoming increasingly important in our Participatory Budgeting projects. A subsequent design tip will give more insight into analyzing results of Buy a Feature frameworks.
Everyone who knows me knows that I like to read a lot of stuff. And I like to share the articles and books that have made a positive impact in my world.
Topics: Agile, Budget Games, Buy a Feature, Collaboration, Collaboration Cloud, Collaboration Frameworks, customer, Customer Story, Decision Engine, Innovation Games, Multidimensional Collaboration, Prioritization
We've completed our fourth Sprint for the San José Budget Programs, adding resident recruitment, improving copy, and providing more information on the overall process to our d3decides.com web site. The City has now started to work on the actual content for the sessions, which has motivated me to revisit the core design of both Buy a Feature and the Budget Game, my extension of Buy a Feature created in 2011 for Participatory Budgeting with limited resources.