Conteneo Blog

Case Study: How to Take the Pain out Portfolio Prioritization

Posted by Luke Hohmann on Jan 12, 2016 6:12:56 PM

Ed. Note: This is the story of how Decision Engine and the Collaboration Framework known as “Buy a Feature/Budget Games” transformed the fourth largest telecommunications company in the world. 

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Topics: Agile, Budget Games, Buy a Feature, Collaboration, Collaboration Cloud, Collaboration Frameworks, customer, Customer Story, Decision Engine, Innovation Games, Multidimensional Collaboration, Prioritization

Budgets Are Not Broccoli (or, Why Surveys Suck)

Posted by Luke Hohmann on Dec 11, 2015 12:40:29 PM

In my last post on the San José Budget Games I promised a brief overview of why Surveys SUCK and why collaborative games are better. This expands on my Agile 2015 keynote and will help the Participatory Budgeting community in creating even more participation for our sessions.

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Topics: Budget Games, Collaboration, Customer Story, participat, San Jose, Survey, Uncategorized

Collaboration Framework Spotlight: Product Box to Science Fair.

Posted by Luke Hohmann on Nov 2, 2015 5:32:03 PM

Necessity may be the mother of invention, but fexibility is the progenitor of new collaboration frameworks, especially in in-person forums. Even with our long experience with live events and logistics, occasionally things go awry. Shipments are late or supplies we thought we definitely needed are sold out and unavailable. When faced with logistical snafus, Collaboration Architects excel as transforming problems into solutions.

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Topics: Agile, Collaboration, Collaboration Frameworks, Conferences, Customer Story, Innovation Games, News, Product Box

Drinking Our Own Champagne: The Idea Engine 2.0 Design Jam

Posted by Luke Hohmann on Oct 28, 2015 5:10:54 PM

A little more than five years ago, Conteneo introduced the first scalable platform for visual collaboration, now called Idea Engine. Since then, we've built two other products, Strategy Engine and Alignment Engine, made drastic improvements to Decision Engine, launched a nonprofit to bring our techniques to the public sector and a whole bunch of other cool stuff! Unfortunately, along the way, Idea Engine received less love than it deserved and become a little stale. So stale, in fact, that we've decided to redesign and rethink the platform, reset our technology stack and create some powerful new capabilities that promote even more scalable collaboration and innovation. This is Idea Engine 2.0, and this is the first of several stories we'll share about its creation. Our hope is that you'll find techniques that you can leverage for your own products and services.

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Topics: Agile, Collaboration, Collaboration Frameworks, customer, customer advisory board, Customer Story, design jam, Events, Idea Engine, Luke Hohmann, partners

Building Empathy & Understanding with the Knowsy Board Game

Posted by Luke Hohmann on Sep 18, 2015 4:10:02 PM

On April 18, 2015, the Conteneo team facilitated a session on the California drought, "Let's Talk Water," at the annual Redwood City-San Mateo County Chamber of Commerce Progress Seminar. Robert Bell, former San Mateo City Manager, was one of the organizers and sat down with us recently to discuss the session, and how the Knowsy Board Game was used to build empathy and allow people who had only just met to tackle such a complex issue. (For those not in the know, Conteneo's Alignment Engine is the online and business-focused evolution of the Knowsy Board Game and consumer iPad app.)

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Topics: Alignment Engine, California Drought, Customer Story, empathy, Events, Every Voice Engaged, Knowsy, San Mateo

Everyday Innovation: Using Games to Create Amazing Products

Posted by Luke Hohmann on Sep 15, 2015 4:42:37 PM

Luke Hohmann recently sat down with Chad McCallister from the Everyday Innovator Podcast series to discuss how collaborative play and serious games can spark the creative collaboration needed to build breakthrough products. Luke was recommendedy by Jeff Honious, the VP of Global Innovation of the RELX Group (Thanks Jeff!). In the podcast, Luke discusses the origin of the Innovation Games collaboration frameworks, in-the-trenches stories of product development and innovation, and how his company's focus on the smart application of games and collaboration frameworks  is helping companies around the world optimize their decision making and innovation, product development and market research.

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Topics: Collaboration, Customer Story, Every Voice Engaged, Innovation Games, Luke Hohmann, podcast, product development

Tackling School Enrollment Growth with Strategy Engine

Posted by Luke Hohmann on Jun 2, 2015 1:21:58 PM

In April, we began working with the Los Altos School District (LASD) on a project to tackle the district's growing enrollment population.  Part of our mandate is to help the LASD improve community engagement, enabling a wider segment of the population to explore options and reach consensus to solve these problems.  With $150 million in bond money on the table, the district felt it was critical to get broad input into the decision process from the community.

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Topics: Customer Story, Every Voice Engaged, Services, Strategy

Innovation Games as Story Listening

Posted by Luke Hohmann on May 6, 2013 1:18:07 PM

I recently completed an unusually fun project: Paul Mantey from NetApp invited me, and my colleague and Certified Collaboration Architect John Heintz from Gist Labs, to make a series of short, educational films for the NetApp sales team. John covered Agile and DevOps, Paul presented NetApp's completely unique value proposition for Agile DevOps, and Paul and I discussed how NetApp's Impact Discovery Workshops, which are powered by Innovation Games® collaboration frameworks, radically change the sales process. It was a lot of fun hanging out in the NetApp film studios--Green screens! Super cool video gear! "On Air" signs!

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Topics: Alignment Engine, complex sales, Customer Story, Decision Engine, Innovation Games, Luke Hohmann, NetApp, Sales, story listening

Adobe: Serious Games for Strategic Planning and Customer Experience

Posted by Luke Hohmann on Sep 26, 2011 10:20:51 PM

Who hasn’t shuddered when you get the email about required attendance at an all-day strategy meeting? In common parlance that translates to 8 hours trapped in a conference room with PowerPoint, coffee and catered lunches—if you’re lucky. Strategy meetings don’t have to be death by PowerPoint, though. They can be engaging, profitable and energizing—especially, if the participants are actively involved. Our recent experience producing a two-day strategic planning meeting for Adobe Systems’ Globalization team is proof of that day-long meetings don’t have to be boring.

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Topics: Adobe Systems, Customer Story, Globalization, Innovation Games, Services, Strategy, Strategy Consulting

On Choosing a Game (a.k.a. Collaboration Framework): Goals, Verbs, Nouns and Context

Posted by Luke Hohmann on Oct 24, 2010 5:26:28 PM

Designing and producing effective Innovation Games® and other collaboration frameworks boils down to gaining an understanding of these four key elements: goals, verbs, nouns and context. This post explains how to use these four key elements to design and produce great in-person and online forums, drawing on some examples from our client successes over the years.[separator type='transparent' color='' thickness='1' up='' down='']

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Topics: Collaboration Frameworks, Customer Story, Decision Engine, Innovation Games, Multidimensional Collaboration, Uncategorized

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