Topics: Agile, Budget Games, Buy a Feature, Collaboration, Collaboration Cloud, Collaboration Frameworks, customer, Customer Story, Decision Engine, Innovation Games, Multidimensional Collaboration, Prioritization
In my last post on the San José Budget Games I promised a brief overview of why Surveys SUCK and why collaborative games are better. This expands on my Agile 2015 keynote and will help the Participatory Budgeting community in creating even more participation for our sessions.
Necessity may be the mother of invention, but fexibility is the progenitor of new collaboration frameworks, especially in in-person forums. Even with our long experience with live events and logistics, occasionally things go awry. Shipments are late or supplies we thought we definitely needed are sold out and unavailable. When faced with logistical snafus, Collaboration Architects excel as transforming problems into solutions.
A little more than five years ago, Conteneo introduced the first scalable platform for visual collaboration, now called Idea Engine. Since then, we've built two other products, Strategy Engine and Alignment Engine, made drastic improvements to Decision Engine, launched a nonprofit to bring our techniques to the public sector and a whole bunch of other cool stuff! Unfortunately, along the way, Idea Engine received less love than it deserved and become a little stale. So stale, in fact, that we've decided to redesign and rethink the platform, reset our technology stack and create some powerful new capabilities that promote even more scalable collaboration and innovation. This is Idea Engine 2.0, and this is the first of several stories we'll share about its creation. Our hope is that you'll find techniques that you can leverage for your own products and services.
On April 18, 2015, the Conteneo team facilitated a session on the California drought, "Let's Talk Water," at the annual Redwood City-San Mateo County Chamber of Commerce Progress Seminar. Robert Bell, former San Mateo City Manager, was one of the organizers and sat down with us recently to discuss the session, and how the Knowsy Board Game was used to build empathy and allow people who had only just met to tackle such a complex issue. (For those not in the know, Conteneo's Alignment Engine is the online and business-focused evolution of the Knowsy Board Game and consumer iPad app.)
Luke Hohmann recently sat down with Chad McCallister from the Everyday Innovator Podcast series to discuss how collaborative play and serious games can spark the creative collaboration needed to build breakthrough products. Luke was recommendedy by Jeff Honious, the VP of Global Innovation of the RELX Group (Thanks Jeff!). In the podcast, Luke discusses the origin of the Innovation Games collaboration frameworks, in-the-trenches stories of product development and innovation, and how his company's focus on the smart application of games and collaboration frameworks is helping companies around the world optimize their decision making and innovation, product development and market research.
In April, we began working with the Los Altos School District (LASD) on a project to tackle the district's growing enrollment population. Part of our mandate is to help the LASD improve community engagement, enabling a wider segment of the population to explore options and reach consensus to solve these problems. With $150 million in bond money on the table, the district felt it was critical to get broad input into the decision process from the community.
I recently completed an unusually fun project: Paul Mantey from NetApp invited me, and my colleague and Certified Collaboration Architect John Heintz from Gist Labs, to make a series of short, educational films for the NetApp sales team. John covered Agile and DevOps, Paul presented NetApp's completely unique value proposition for Agile DevOps, and Paul and I discussed how NetApp's Impact Discovery Workshops, which are powered by Innovation Games® collaboration frameworks, radically change the sales process. It was a lot of fun hanging out in the NetApp film studios--Green screens! Super cool video gear! "On Air" signs!
Who hasn’t shuddered when you get the email about required attendance at an all-day strategy meeting? In common parlance that translates to 8 hours trapped in a conference room with PowerPoint, coffee and catered lunches—if you’re lucky. Strategy meetings don’t have to be death by PowerPoint, though. They can be engaging, profitable and energizing—especially, if the participants are actively involved. Our recent experience producing a two-day strategic planning meeting for Adobe Systems’ Globalization team is proof of that day-long meetings don’t have to be boring.
Designing and producing effective Innovation Games® and other collaboration frameworks boils down to gaining an understanding of these four key elements: goals, verbs, nouns and context. This post explains how to use these four key elements to design and produce great in-person and online forums, drawing on some examples from our client successes over the years.[separator type='transparent' color='' thickness='1' up='' down='']