The central tool of managing work in Scrum/Agile teams is the backlog, "an ordered list of everything that might be needed in the product and is the single source of requirements for any changes to be made to the product." (ref)
And that's mostly true. But it doesn't reflect the reality of Agile, especially for Product Managers with an entrepreneurial spirit (hmmm... all of us). The reality of Agile is that there are three "logs" - the Backlog, the BLACKlog and the Dreamlog. In this post I'll share which of these are normal, which are healthy and which are dangerous and how to fix them.
Let's start with your backlog, since that's the one log we all have!
Dear Agile 2016 Attendees -
It pains me when billionaires who are trying to make America better face the same challenges as ordinary citizens creating high-impact results that improve outcomes, especially when Conteneo and our community of Certified Collaboration Architects have developed solutions to these challenges through Deliberative Decision Making, Participatory Budgeting and other forms of scalable civic engagement.
Mayor Sam Liccardo and the San José City Council, in partnership with the Every Voice Engaged Foundation and Conteneo Inc., invite San José residents to participate online in a citywide participatory budgeting event during the week of February 22, 2016.
|The hour-long online “zero-based” budgeting sessions will provide residents with an opportunity to get involved in their government and community and impact the city budget.|
In my last post about Participatory Budgeting I discussed why surveys suck when used as a tool to understand budget priorities. But there is game-related evolution of surveys, so-called "budget puzzles", that are even more harmful than surveys because they create intense feeling of despair and harden political opinion. In an era of increasingly partisan politics, budget puzzles are making things worse, not better. What's especially sad about this is that it appears to be the exact opposite of the goals of the organizations who are promoting budget puzzles. In this post, I'll elaborate on why budget puzzles are considered harmful and show how collaborative participatory budgeting is the superior approach.
We've completed our fourth Sprint for the San José Budget Programs, adding resident recruitment, improving copy, and providing more information on the overall process to our d3decides.com web site. The City has now started to work on the actual content for the sessions, which has motivated me to revisit the core design of both Buy a Feature and the Budget Game, my extension of Buy a Feature created in 2011 for Participatory Budgeting with limited resources.
We've completed our third Sprint for the San José Budget Project! We've got the core functionality of the San José District 3 Participatory Budgeting web site up and running and are now turning our attention to building out our facilitator team (have you signed up? Well, get to it! Sign up here.).
On April 18, 2015, the Conteneo team facilitated a session on the California drought, "Let's Talk Water," at the annual Redwood City-San Mateo County Chamber of Commerce Progress Seminar. Robert Bell, former San Mateo City Manager, was one of the organizers and sat down with us recently to discuss the session, and how the Knowsy Board Game was used to build empathy and allow people who had only just met to tackle such a complex issue. (For those not in the know, Conteneo's Alignment Engine is the online and business-focused evolution of the Knowsy Board Game and consumer iPad app.)
Luke Hohmann, CEO & Founder of Conteneo, and Laura Richardson, VP of Business Development, will be speaking at the PMI Silicon Valley chapter's 2015 Symposium held at the Santa Clara Convention Center on October 5-6, 2015. This year's theme is “Learning Organization And Thought Leadership” and features keynotes, themed presentations and unconference discussions.