Topics: Agile, Budget Games, Buy a Feature, Collaboration, Collaboration Cloud, Collaboration Frameworks, customer, Customer Story, Decision Engine, Innovation Games, Multidimensional Collaboration, Prioritization
Necessity may be the mother of invention, but fexibility is the progenitor of new collaboration frameworks, especially in in-person forums. Even with our long experience with live events and logistics, occasionally things go awry. Shipments are late or supplies we thought we definitely needed are sold out and unavailable. When faced with logistical snafus, Collaboration Architects excel as transforming problems into solutions.
Luke Hohmann recently sat down with Chad McCallister from the Everyday Innovator Podcast series to discuss how collaborative play and serious games can spark the creative collaboration needed to build breakthrough products. Luke was recommendedy by Jeff Honious, the VP of Global Innovation of the RELX Group (Thanks Jeff!). In the podcast, Luke discusses the origin of the Innovation Games collaboration frameworks, in-the-trenches stories of product development and innovation, and how his company's focus on the smart application of games and collaboration frameworks is helping companies around the world optimize their decision making and innovation, product development and market research.
Agile Experts Bernie Maloney & Luke Hohmann to Speak at Agile 2015 in Washington D.C.
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Mountain View, California – July 1, 2015 – Today Conteneo Inc. announced that its founder and CEO Luke Hohmann will present the opening keynote for the Agile 2015 conference in Washington, DC on August 3, 2015. Agile 2015 is the leading live event for agile practitioners and is organized by the Agile Alliance, whose mission is to advance agile development principles and practices. This year’s conference and keynote speakers will focus on how collboration and communication are the cornerstones of effective teams.
I recently completed an unusually fun project: Paul Mantey from NetApp invited me, and my colleague and Certified Collaboration Architect John Heintz from Gist Labs, to make a series of short, educational films for the NetApp sales team. John covered Agile and DevOps, Paul presented NetApp's completely unique value proposition for Agile DevOps, and Paul and I discussed how NetApp's Impact Discovery Workshops, which are powered by Innovation Games® collaboration frameworks, radically change the sales process. It was a lot of fun hanging out in the NetApp film studios--Green screens! Super cool video gear! "On Air" signs!
Who hasn’t shuddered when you get the email about required attendance at an all-day strategy meeting? In common parlance that translates to 8 hours trapped in a conference room with PowerPoint, coffee and catered lunches—if you’re lucky. Strategy meetings don’t have to be death by PowerPoint, though. They can be engaging, profitable and energizing—especially, if the participants are actively involved. Our recent experience producing a two-day strategic planning meeting for Adobe Systems’ Globalization team is proof of that day-long meetings don’t have to be boring.
Designing and producing effective Innovation Games® and other collaboration frameworks boils down to gaining an understanding of these four key elements: goals, verbs, nouns and context. This post explains how to use these four key elements to design and produce great in-person and online forums, drawing on some examples from our client successes over the years.[separator type='transparent' color='' thickness='1' up='' down='']