Conteneo Blog

Case Study: How to Take the Pain out Portfolio Prioritization

Posted by Luke Hohmann on Jan 12, 2016 6:12:56 PM

Ed. Note: This is the story of how Decision Engine and the Collaboration Framework known as “Buy a Feature/Budget Games” transformed the fourth largest telecommunications company in the world. 

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Topics: Agile, Budget Games, Buy a Feature, Collaboration, Collaboration Cloud, Collaboration Frameworks, customer, Customer Story, Decision Engine, Innovation Games, Multidimensional Collaboration, Prioritization

Collaboration Framework Spotlight: Product Box to Science Fair.

Posted by Luke Hohmann on Nov 2, 2015 5:32:03 PM

Necessity may be the mother of invention, but fexibility is the progenitor of new collaboration frameworks, especially in in-person forums. Even with our long experience with live events and logistics, occasionally things go awry. Shipments are late or supplies we thought we definitely needed are sold out and unavailable. When faced with logistical snafus, Collaboration Architects excel as transforming problems into solutions.

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Topics: Agile, Collaboration, Collaboration Frameworks, Conferences, Customer Story, Innovation Games, News, Product Box

Everyday Innovation: Using Games to Create Amazing Products

Posted by Luke Hohmann on Sep 15, 2015 4:42:37 PM

Luke Hohmann recently sat down with Chad McCallister from the Everyday Innovator Podcast series to discuss how collaborative play and serious games can spark the creative collaboration needed to build breakthrough products. Luke was recommendedy by Jeff Honious, the VP of Global Innovation of the RELX Group (Thanks Jeff!). In the podcast, Luke discusses the origin of the Innovation Games collaboration frameworks, in-the-trenches stories of product development and innovation, and how his company's focus on the smart application of games and collaboration frameworks  is helping companies around the world optimize their decision making and innovation, product development and market research.

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Topics: Collaboration, Customer Story, Every Voice Engaged, Innovation Games, Luke Hohmann, podcast, product development

Conteneo and Persistent Systems Announce Partnership to Drive Enterprise Agile Transformation

Posted by Luke Hohmann on Jul 31, 2015 5:22:56 PM

Agile Experts Bernie Maloney & Luke Hohmann to Speak at Agile 2015 in Washington D.C.

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Topics: Agile, Collaboration Frameworks, Conferences, Innovation Games, Partner News, partners, press release

Awesome Superproblems: Luke Hohmann to Keynote Leading Agile Conference Agile 2015

Posted by Luke Hohmann on Jul 2, 2015 10:59:45 AM

Mountain View, California – July 1, 2015 – Today Conteneo Inc. announced that its founder and CEO Luke Hohmann will present the opening keynote for the Agile 2015 conference in Washington, DC on August 3, 2015. Agile 2015 is the leading live event for agile practitioners and is organized by the Agile Alliance, whose mission is to advance agile development principles and practices. This year’s conference and keynote speakers will focus on how collboration and communication are the cornerstones of effective teams.

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Topics: Agile, Conferences, Events, Every Voice Engaged, Innovation Games, Luke Hohmann, Multidimensional Collaboration

Innovation Games as Story Listening

Posted by Luke Hohmann on May 6, 2013 1:18:07 PM

I recently completed an unusually fun project: Paul Mantey from NetApp invited me, and my colleague and Certified Collaboration Architect John Heintz from Gist Labs, to make a series of short, educational films for the NetApp sales team. John covered Agile and DevOps, Paul presented NetApp's completely unique value proposition for Agile DevOps, and Paul and I discussed how NetApp's Impact Discovery Workshops, which are powered by Innovation Games® collaboration frameworks, radically change the sales process. It was a lot of fun hanging out in the NetApp film studios--Green screens! Super cool video gear! "On Air" signs!

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Topics: Alignment Engine, complex sales, Customer Story, Decision Engine, Innovation Games, Luke Hohmann, NetApp, Sales, story listening

Adobe: Serious Games for Strategic Planning and Customer Experience

Posted by Luke Hohmann on Sep 26, 2011 10:20:51 PM

Who hasn’t shuddered when you get the email about required attendance at an all-day strategy meeting? In common parlance that translates to 8 hours trapped in a conference room with PowerPoint, coffee and catered lunches—if you’re lucky. Strategy meetings don’t have to be death by PowerPoint, though. They can be engaging, profitable and energizing—especially, if the participants are actively involved. Our recent experience producing a two-day strategic planning meeting for Adobe Systems’ Globalization team is proof of that day-long meetings don’t have to be boring.

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Topics: Adobe Systems, Customer Story, Globalization, Innovation Games, Services, Strategy, Strategy Consulting

On Choosing a Game (a.k.a. Collaboration Framework): Goals, Verbs, Nouns and Context

Posted by Luke Hohmann on Oct 24, 2010 5:26:28 PM

Designing and producing effective Innovation Games® and other collaboration frameworks boils down to gaining an understanding of these four key elements: goals, verbs, nouns and context. This post explains how to use these four key elements to design and produce great in-person and online forums, drawing on some examples from our client successes over the years.[separator type='transparent' color='' thickness='1' up='' down='']

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Topics: Collaboration Frameworks, Customer Story, Decision Engine, Innovation Games, Multidimensional Collaboration, Uncategorized

Using Innovation Games® With Senior Executives

Posted by Luke Hohmann on Jul 31, 2010 4:32:09 PM

One question we get a lot is "Do Innovation Games® work with Senior Executives"?

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Topics: CIPO, Collaboration, Customer Story, Decision Engine, Innovation, Innovation Games, Luke Hohmann

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